I worked as a GUI and 2D Artist on Fable Anniversary by Lionhead Studios. Fable Anniversary is a remastering of the Fable The Lost Chapters, which is now 10 years old! I was tasked with creating a remastered user interface which would honour the original game while still achieving a freshness which suits the current generation of consoles.
The inventory screen was one of the biggest changes to the UI. The original game had many levels of options which you had to go back and forth through to find what you were after. I have tried to simplify it by creating a new layout which allows for quicker navigation. The Xbox 360 Controllers trigger and bumper buttons control which section you are viewing and their sub-sections. The two thumb sticks and D-pad are put in control of filtering the content and reading item descriptions. Using this new layout players can quickly flick from choosing their equipment to reading about their current quest with minimal button presses.
The Region Map screen now has more space to show the map and text for each location, making it easier to see region information at a glance such as which shops a town has or if any houses are for sale. Players can also filter the location list so only regions that have active quests are displayed. The world map itself has had a big visual style update so it looks more hand drawn and compliments the updated mini maps. I referred to the original Albion map heavily and was keen to try and keep a familiarity between the old and new. By keeping the colours similar I hope that, at a glance, players still recognise it as the iconic Albion map. A new full screen world map view has been added, allowing players to zoom in and pan around to explore every fine detail as well as utilising it for loading screens. It was important to me that the map should become more of a feature, animations and a few hidden surprises have been added for the keen eyed adventurer.
More information about creating the Albion map can be found here.
I wrote a blog comparing the original UI from 10 years ago with my updated UI. Please have a read here, there are also some comparison images: http://www.missjenart.com/fable-anniversary-ui-old-new/
The project was powered by the Unreal Engine 3 and Scaleform.
Format: Xbox 360
Studio: Lionhead Studios