Fable Anniversary Frontend Menu

Fable Anniversary - Frontend Menu

I worked as a GUI and 2D Artist on Fable Anniversary by Lionhead Studios. Fable Anniversary is a remastering of the Fable The Lost Chapters, which is now 10 years old! I was tasked with creating a remastered user interface which would honour the original game while still achieving a freshness which suits the current generation of consoles.

One of the first screens players are greeted with in Fable Anniversary is the Press Start screen.  I have made 4 versions of this screen which are randomly displayed each time you load the game.  The key thing I wanted to do with these screens was to make them interesting and showcase a range of different environments you can explore in the world of Albion.

Fable Anniversary - Frontend Menu

Fable Anniversary - Frontend Menu

Once you have pressed start, you are taken to the frontend menu which takes the shape of a book. While designing what the frontend should look like with lead designer Ted Timmins, we went through a number of different layouts and ideas. When we sat down to review all the concepts we noticed there were a few things that were still not quite working. Ted randomly commented “Can it be a book?” and the more we thought about it, the more it made sense. Each player is starting their own story as a new hero, as they progress through the game every action is being documented and their own story book is made.

Fable Anniversary - Frontend Menu

Fable Anniversary - Page Turn

It makes use of simple navigation to enable the player to quickly start or continue a game, manage their saves (all 18 of them!), and make a new hero as well as featuring a special achievements page!

Fable Anniversary - Frontend Menu

Fable Anniversary - Frontend Menu

The UI menus are placed on top of a 3D model of the book using render targets, this allowed us to create some nice page turning animations as the player navigates through different pages.

Fable Anniversary - Frontend Menu

I created a new set of concept images and worked on the visual design of this Fable book. This has also inspired the design of our strategy guide. The book theme is used for both the frontend and the pause menu, and strengthens the paper theme which runs through the Inventory as well as other UI features.

I wrote a blog comparing the original UI from 10 years ago with my updated UI.  Read about it here:  http://www.missjenart.com/projects/fable-anniversary/fable-anniversary-ui-old-new/

The project was powered by the Unreal Engine 3 and Scaleform.

Publisher: Microsoft

Format: Xbox 360

Studio: Lionhead Studios

Year: 2014