I worked as a lead graphic artist on the Fable Fortune project at Lionhead Studios. I was tasked with directing the UI layout and visuals while also communicating the Fable art style to an external development team.
This example illustrates the first rough planning stages for an idea of what the frontend menu could be. I was keen to make the menu a 3D scene as this would allow us to establish a suitable atmosphere in one of the first screens to greet players.
I created some initial rough sketches followed by some 3D white boxes using Autodesk Maya to prototype my ideas. These tests along with the planning sketches were invaluable when communicating what I would like to achieve with both the internal and external development team. We went through a series of iterations and feedback sessions to create a very atmospheric frontend menu.
Sadly Lionhead Studios came to a close before I could finish my work on the project. This is how the frontend menu looked around that time (April 2016)…
The menu set the mood of a fortune tellers table top very well, I worked up the scene to create some key art which was used in online marketing for the game.
The project continues to live on as some of my colleagues were able to continue development working as a new independent studio. You can follow the progress of the game on its website : www.fable-fortune.com
Format: Xbox One and PC
Studio: Lionhead Studios