Tag Archives: Maya

Made using Autodesk Maya

Fable Fortune Deck Building UI

Deck Building UI

I worked as a lead graphic artist on the Fable Fortune project at Lionhead Studios.  I was tasked with directing the UI layout and visuals while also communicating the Fable art style to an external development team.

Fable Fortune Physical Prototype

The deck building menu was an interesting task to tackle as I wanted the ability to sort cards and decks to feel as natural as if doing it by hand on a table top.  First step to trying to solve this problem was to get some physical cards and start arranging them on my desk, taking note of how I would sort the cards and arrange them.

Fable Fortune Whitebox Test

I created a test scene in Autodesk Maya and created some test animations for how the cards could magically move.  This was really useful when communicating to the rest of the team my ideas.

Fable Fortune UX Layout

Next step was to draw up some wireframes to start planning what features we will need and where is best to place them.

Fable Fortune Polished Whitebox

I did some concept tests with basic UI elements in place.  There was a lot of iteration at this stage to try and find the best combination of elements and layouts.

Deck Building UI

Once a layout was agreed on within the team, I communicated my ideas to the external developer and created a polished 3D scene with fluid card animations.

Sadly Lionhead Studios came to a close before I could finish my work on the project, but the menu looked as pictured on the left in April 2016.

The project continues to live on as some of my colleagues were able to continue development working as a new independent studio. You can follow the progress of the game on its website : www.fable-fortune.com

Publisher: Microsoft

Format: Xbox One and PC

Studio: Lionhead Studios

Year: 2016

Thread Bear Screenshots

Thread Bear Screenshots

Thread Bear Screenshots

Thread Bear Screenshots

Thread Bear Screenshots

Thread Bear is the project I created as part of my final year at University.

Help Bobby, the panda spirit, travel through each level and sew up the rips that are threatening the balance of this colourful and fragile world. Navigate through each level collecting sewing equipment as you go, the needles, thread and bobbins will be required to stitch up the rips that are appearing in the world. The balance of the fabric world hangs by a thread! Only Bobby can repair the rips and restore peace among the fabric creatures.

Cardiff Design Festival 2011 WinnerCardiff Design Festival 2011 Winner Thread Bear was also the winner of the Interactive Design category in the 2011 Cardiff Design Festival.

Bobby The Panda

Bobby Sketches

Bobby Concept

Thread Bear 3D Bobby

Thread Bear 3D Bobby

The progress of Bobby the Panda Spirit, from sketches to the 3D asset we used as the playable character in Thread Bear.

Help Bobby, the panda spirit, travel through each level and sew up the rips that are threatening the balance of this colourful and fragile world. Navigate through each level collecting sewing equipment as you go, the needles, thread and bobbins will be required to stitch up the rips that are appearing in the world. The balance of the fabric world hangs by a thread! Only Bobby can repair the rips and restore peace among the fabric creatures.

Cardiff Design Festival 2011 WinnerCardiff Design Festival 2011 Winner Thread Bear was also the winner of the Interactive Design category in the 2011 Cardiff Design Festival.

Fabric Cube

I have started back at university now and a final project has now just started.  This fabric cube is a little test to make sure ideas can work and increase our knowledge base, hopefully making sure production is quick and effective.

Created in Maya, 57 Polygons.

Little Robot

I modelled this little chap a few months ago but due to lack of free time recently have been unable to do much more until today.  He is rigged, textured and raring to go!  Hopefully get some nice little animations out of him soon.

Little Robot

Modelled and rendered using Autodesk Maya 2011.

The Guardian Textured

Did some more work on my Guardian character.  Adjusted the texture and its maps.  Fairly happy with him now.  I did try to add some hair, but it will only let me do it for one half of the model, so I think I’ll experiement with this on a different model in the near future.  I hope to get him rigged and animated over the summer.

The Guardian The Guardian The Guardian

Tree v3

For my first version of this tree I had used particles for the leaves, after testing the model in the Unity engine it turned out that the tree’s leaves exploded outwards.  To fix this problem I decided to use polygons rather than particles and sprites.  I manually created a series of planes and applied the leave texture to them.  After some positioning and scaling trial and errors I had a tree again.  I also created a bump and spec map for the leaves giving them some extra depth.

Morea Textured

Still having problems with the alpha channels in the high quality preview mode in Maya, but it renders quite nice 🙂  If no one else can figure out the alpha channel issue, we know that we can fix it in the engine (Unity) if needed.

Morea Renders Morea Render