Hired as a full time senior UI artist working on SkySaga, a PC based MMORPG. I am responsible for updating, maintaining and creating new UI screens using an in-house editor.
SkySaga (PC) - Senior UI Artist - December 2016 to Present.
Hired as a full time UI artist working on Drop Dead for the Oculus VR and Warhammer 40,000 Freeblade for the iOS and Android platforms. Also created promotional and marketing artwork for those titles.
Warhammer 40,000 Freeblade (iOS and Android) - UI Artist - June 2016 to December 2016.
Drop Dead (Oculus VR) - UI Artist - June 2016 to December 2016.
Hired as a contract UI artist at Lionhead Studios in 2011 after graduating with a First BA Hons from university. Promoted to a full time employee working with both internal and external teams on a range of different projects. Primary responsibility has been to create high quality, innovative and visually pleasing UI systems. Alongside this, created marketing and promotional assets for various platforms such as key art, social media, and merchandise.
Fable Fortune (PC and Xbox One) - Lead Graphic Artist - November 2014 to April 2016.
Fable Franchise Team- Graphic Artist - October 2014 to April 2016.
Fable Anniversary (PC) - Lead UI Artist - February 2014 to October 2014.
Fable Anniversary (Xbox 360) - Lead UI Artist - January 2013 to February 2014.
Fable The Journey (Xbox 360 Kinect) - August 2011 to September 2012.
Worked remotely from Lionhead Studios in Guildford to create a range of graphic design elements such as achievement icons, in-game score banners, Xbox 360 dashboard assets and marketing artwork for the Kinect Sport team at Rare Ltd.